We've begun the long haul for making most mobs do *something* out of the ordinary. Most of what we're doing was originally the MobProgs, and now DGScripts. I really think that if your doing this, you will have an easier time of it if you would use DGScripts instead of hardcoding it into Spec's. We have a few test mobs that have created their own clan and seek to destroy those puny members of other clans. *so far they do pretty good*. They do everything from eating/sleeping to more complex group strategy fighting. It shouldn't be too bad to do this, though, it will slow your mud down, nothing significant, but it seems like I'm on a speed kick. Good Luck. Baktor Elvis Mohan wrote: > Anyone ever thought of creating artificial intelligent mobs? > I am currently in the process of desiging/implementing this and would > like some guidance (NOTE: Not asking for code). > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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