<SNIP> > We've begun the long haul for making most mobs do *something* out of the > ordinary. Most of what we're doing was originally the MobProgs, and now > DGScripts. I really think that if your doing this, you will have an > easier time of it if you would use DGScripts instead of hardcoding it > into Spec's. <SNIP> Wasn't thinking of doing it in Specs =) ... my idea was to create a routine that woud update by tics.... sound feasible ? >We have a few test mobs that have created their own clan > and seek to destroy those puny members of other clans. *so far they do > pretty good*. They do everything from eating/sleeping to more complex > group strategy fighting. It shouldn't be too bad to do this, though, it > will slow your mud down, nothing significant, but it seems like I'm on a > speed kick. Good Luck. > That sounds cool :-) DGScripts is great and would also be stuck in. Thanks. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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