My thoughts: Big Project, although I hope to do something on my MUD eventually. I'd advise modelling general behavoir first. Give mobs extra attributes, like fear and hunger and pain - scalar values which are modified as time goes on and things in the world move. Give them possibly an assocaiative memory so that they match places and PC's to certain emotions. Give them a few archetypal behavoirs - for example a dwarf could have and extreme racial hate of a human, so his anger levels would be right up there. Then interaction with the human player would need to be suitably modified. I'd probably recommend some method of scripting, but where multiple NPC's call the scripts on some trigger (external world or internal change of state). for example a fight / flight response when something causes them pain. hmmmmm dan +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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