They way I did it, players only regen when they're sitting or lower in position, and mobs regen on normal ticks. Niether regen at all if fighting, so it evens out pretty well. > Hey, hopefully looking for someone who has implemented a pulse-based >hit/mana/move regen system to give some pointers on its effect. :) We have >it in place, but of course it has made fights with mobs much harder, it seems, >since they now regen the same way. > I'm wondering what you all may have done in this situation...keep >mobs on ticks, slow their regen rates, etc... Thanks for any info you may >have. > Just to reiterate; not looking for who to code it, that is all done, >just lookin at possible effects and ways to deal with and tweak the system. Planet Dragos(tm) Customer Support Team Contact Information: ~~~~~~~~~~~~~~~~~~~~ Website . . . . . . . . http://planet-dragos.com/ Email . . . . . . . . . support@planet-dragos.com Address . . . . . . . . 307 North Oak Street - Hammond, LA 70401 Cheryl Drago/Owner . . cheryl@planet-dragos.com Chuck Reed/Webmaster . chuck@planet-dragos.com Toll free number . . . 1-888-DRAGOS-8 Local Number . . . . . 504-345-4511 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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