Hey, hopefully looking for someone who has implemented a pulse-based hit/mana/move regen system to give some pointers on its effect. :) We have it in place, but of course it has made fights with mobs much harder, it seems, since they now regen the same way. I'm wondering what you all may have done in this situation...keep mobs on ticks, slow their regen rates, etc... Thanks for any info you may have. Just to reiterate; not looking for who to code it, that is all done, just lookin at possible effects and ways to deal with and tweak the system. -- -AxL, axl@wpcr.plymouth.edu - Ass't GM, Sysop, RPM Director, WPCR, 91.7 FM "Discriminate against the next fashion sucker you meet....it's a raver!" - Ec8or, Digital Hardcore Records +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST