On Thu, 17 Jun 1999, Edward J Glamkowski wrote: > >Secondly, has anyone developed a round-time based command system, like that > >of GemStine III and Dragonrealms? > >Like if you don't want your players abusing a command like 'steal' by simply > >spamming it, you put a round-time on it, which is the number of seconds it > >takes before you can execute the command again. Obviously, as you get better > >in the skill your round-time for that skill-command decreases. Do players > >mind this? > > Check out wait states. > Look in the bash command for an example of how to > use them. Sounds more like a job for an event system to me... "Misery is boundless" -Xual the Torturer, on the Eve of the Sundering. Danathara Online RPG telnet://danathara.dhs.org:4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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