Hey all, Firstly, does anyone know of a time structure that can access the tenth-of-a-second variable? My little "C for Beginners" handbook only has the basic time structures. At the moment for my sleep clock I am just using the "clock()" function, which returns the number of miliseconds that has passed since the program was executed. I doubt that this is the most accurate method, and I can see some problems in the future. Secondly, has anyone developed a round-time based command system, like that of GemStine III and Dragonrealms? Like if you don't want your players abusing a command like 'steal' by simply spamming it, you put a round-time on it, which is the number of seconds it takes before you can execute the command again. Obviously, as you get better in the skill your round-time for that skill-command decreases. Do players mind this? Cheers, Andrew. --- Andrew Ritchie, object@alphalink.com.au. www.alphalink.com.au/~object/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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