Is it just me or is Dg Scripts real unstable? After added it to a few versions of code, I get tons of small error, and some memory leaks. The Errors dont bother me to much, I can commit a line or two and "fix" them (anyone know a real fix? I feel like by just commiting it out, I lose a feature of the scripts). The Memory leak is killing me, every time OLC is used to make a new Item/mob and then try and load that new Item/mob it starts to eat up memory. Now I use MSVC++ 6.0, and run it on a NT Server, would that have any effect on this? I have 5 builders, and we started with basic bpl15 code with OLC, after showing them DG_scripts we all agreed it would be good to have, and since then have been trying to get a stable version of it. IF anyone has a stable version of Dg Scripts, in almost any Version of Circle, I wouldnt mind at least looking over parts of the code. This is really starting to fustrate me. Any Tips are greatly welcomed. ~Jason +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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