Dalamar wrote: > > Is it just me or is Dg Scripts real unstable? After added it to a few > versions of code, I get tons of small error, and some memory leaks. The > Errors dont bother me to much, I can commit a line or two and "fix" them > (anyone know a real fix? I feel like by just commiting it out, I lose a > feature of the scripts). The Memory leak is killing me, every time OLC is > used to make a new Item/mob and then try and load that new Item/mob it > starts to eat up memory. Now I use MSVC++ 6.0, and run it on a NT Server, > would that have any effect on this? I know they leak, but not drastically. Which OLC are you using? oasis 1.6, 1.7 or 2.0? I've had a few crashes but then I've redoing a lot of the code, giving some things more of an interface. Biggest thing that crashes us is the events system (the dg_events snippet one) but that seems to have improved now that I reworked it. I thought you could get VC to output memory leaks and the like. Check it out in the MSDE library. Chris +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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