Most of the code is based on those structures and how the pfiles are set up. If you change them, the rest of the code will not know what is going on. Just make sure that if you remove anything, you also take care of the rest of the code. Search the code for those variables, and make sure you know what your doing! Jess Heinig wrote: > > At risk for getting flamed with a newbie question: > I've noted that the Circle stock code has very strong warnings to not modify > the existing variables in the character files. Why is this? I'd like to totally > throw out the D&D based system in favor of a different customized one, but I > don't want to inadvertently totally break something. > > Thanks, > Jess Heinig > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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