I did some testing to see what increases the numbers. Found that "show zones" increases buf switches by 2 (or 3 possibly). Redit increased it by 1 (without changing anything). medit increased it by 1 (without changing anything). zedit had no effect. oedit had no effect either. I am too curious as to what these are, are they memory leaks (buffers left behind)? Should they be cleaned up? Should it decrement them as they free them? Original message: I was reading through about the buffers and was wondering what a normal buffer switch was? Or if there is one? The reason I ask, is that I looked at my stats and was kinda wondering why mine were so high lately. Here is what I got: Current stats: 1 players in game 1 connected 9 registered 1407 mobiles 573 prototypes 1306 objects 683 prototypes 1966 rooms 36 zones 2 large bufs 607 buf switches 0 overflows and mind you, this was for 6 hours and with only 2 people playing at one time. Does this seem like an overly large amount of buf switches to you? And if so, how would I go about finding why and fixing it? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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