> In your first suggestion, it will end up with a 3 1 2 combination > which he described his current combo would fill to 4 0 2 I know that. It was the best 'workaround' that I've found without actually changing code though. That is, the best without duplicating the guards. > I suggested to George to add in a possibility to have a max zone and > max room flags also vice just max world. For what? Where would these be stored? In the same line as the 'M' flag? If so, that's the general idea that I was suggesting later on. The big problem with this is that it requires all of the Zone Files to be checked (not just the ones that come with CM, but the ones that everyone out there has been using for however long). A simple perl script could be doodled up to deal with it (without a problem), but people would have to _really_ be told about this change. As someone else mentioned, none of this should be stored _anywhere_ but in the zone file (all reset data should be located in one place, elsewise things begin to get rather unmanageable). Ae. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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