I am coding on a circle 3.0 bpl 16, and I was implementing the ability to
fly through flying sectors, however it seems that Underwater and Flying
somehow got mixed up.... so When I trird to not fly into an underwater room,
I was told I needed to be and when trying to walk into an inf flight sector
Well guess what, I could walk just fine.
It seems the sollution to this problem is to switch the numbers for
SECT_FLYING and SECT_UNDERWATER in structs.h
I don't know if this has been fixed in later versions of circle. So I
thought I'd let you all know. :)
I have tested this code and it works fine :)
Allan Hangaard
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