I am coding on a circle 3.0 bpl 16, and I was implementing the ability to fly through flying sectors, however it seems that Underwater and Flying somehow got mixed up.... so When I trird to not fly into an underwater room, I was told I needed to be and when trying to walk into an inf flight sector Well guess what, I could walk just fine. It seems the sollution to this problem is to switch the numbers for SECT_FLYING and SECT_UNDERWATER in structs.h I don't know if this has been fixed in later versions of circle. So I thought I'd let you all know. :) I have tested this code and it works fine :) Allan Hangaard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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