On Sun, 21 May 2000, Peter Nielsen wrote: >On Sun, 21 May 2000, Allan Hangaard wrote: > >> I am coding on a circle 3.0 bpl 16, and I was implementing the ability to >> fly through flying sectors, however it seems that Underwater and Flying >> somehow got mixed up.... so When I trird to not fly into an underwater room, >> I was told I needed to be and when trying to walk into an inf flight sector >> Well guess what, I could walk just fine. >> >> It seems the sollution to this problem is to switch the numbers for >> SECT_FLYING and SECT_UNDERWATER in structs.h >> >> I don't know if this has been fixed in later versions of circle. So I >> thought I'd let you all know. :) >> >> I have tested this code and it works fine :) >> >> Allan Hangaard >> > >Your correct.. it was fixed in bpl17 i think.. No, but his fix isn't correct either. The movement cost for flying is 5 and underwater is 1 with his change. The correct fix is to just change the order of the strings. -- George Greer greerga@circlemud.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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