Well I think I know the answer to how a mob is triggered when u enter a room: well since i cant exactly check my source right now, this is the best i can give you right now. In act.movement.c in do_simple_move after "blahh has arrived" put in command_interpreter(ch,"spectrigger"); and in interpreter.c put in a command in some thing like this: ACMD(do_spectrigger) { "spectrigger", do_spectrigger.... you get it and at the end or in whatever file u eant put in a blank command called spectrigger if you need more instructions feel free to email me MortalCity@aol.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT