Re: spec procs

From: Ben Cartwright (europa@vt.edu)
Date: 08/31/00


At 10:21 AM 8/31/00 -0400, you wrote:
>heh.. we have DG scripts... but there were a couple things I needed done
>that couldn't be done with them.  So I'm trying to get the specproc going.

   Why not extend DG scripts for your mud, by writing new room/obj/mob
commands?  For example, say you needed a room that drains a player's mana
every second... just write a %drainmana% DG Script command.  The DG code
isn't hard to extend at all.


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