-Included message- I would like to send a message to my player stating he has become visible When he removes an object with an invisible flag set on it. Also send a Message when he wears an object with a invisible flag set on it. -snip- You might take a look at 'void equip_char()' in handler.c. I'd mimic the: if (invalid_align(ch, obj) || invalid_class(ch, obj)) { check and do something similar. Also, make sure to put a similar check in 'struct obj_data *unequip_char('. That should send a message each time the player uses and removes the object in question. G'luck! -FIRE +------------------------------------------------------------------+------+ | Get your MUD on @ Euridia.com! | __ | | http://www.euridia.com -- Your ultimate MUD resource | (oO) | | telnet://euridia.com:4545 -- Euridia MUD | /||\ | | telnet://euridia.com:4000 -- The E2K Project | | +------------------------------------------------------------------+------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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