> the next round starts after the vict has been mort wounded. MSVC 6.0 offers > to debug the .exe file when an error occurs. It brought me to the first > line of the sanity check in hit() where it says: > if ((ch->in_room) != (victim->in_room)) { > if ((FIGHTING(ch)) && (FIGHTING(ch)) == (victim)) > stop_fighting(ch); > return; Maybe ch or victim are null, so ch->in_room or victim->in_room blows up your mud. Razor +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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