> the next round starts after the vict has been mort wounded. MSVC 6.0
offers
> to debug the .exe file when an error occurs. It brought me to the first
> line of the sanity check in hit() where it says:
> if ((ch->in_room) != (victim->in_room)) {
> if ((FIGHTING(ch)) && (FIGHTING(ch)) == (victim))
> stop_fighting(ch);
> return;
Maybe ch or victim are null, so ch->in_room or victim->in_room blows up your
mud.
Razor
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