On Thu, 6 Dec 2001, Daniel A. Koepke wrote: > On Fri, 7 Dec 2001, The Arrow wrote: > > > About shop_rnum/shop_vnum being of type 'int': Why them and not the > > other rnum/vnum types? Changing all rnum/vnum types to 'int' gives you > > a much wider range of rooms/mobs/etc to play with, and it's still safe > > to use bad checks against -1. :) > > ...because virtual numbers are stored in binary player and object files. > Changing their size will break binary compatability. Well... Good point! :) Another reason to use ascii files as much as possible then, which I of course am doing. / Joachim ======================================================================= The Arrow http://pileborg.org/~arrow/ Joachim Pileborg mailto:arrow@tpileborg.org ======================================================================= "Everyone wants to go to heaven, but no one wants to die" - Two Witches -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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