>From: David Cole <tiznor@softhome.net> >Subject: [CIRCLE] Lighting rooms with objects in your inventory. >Date: Tue, 23 Apr 2002 23:08:11 -0500 >I'm haven a hell of a time trying to get illuminated object that are in a >character inventory to light a room. >in char_to_room(): > for (obj = ch->carrying; obj; obj = next_obj) { > next_obj = obj->next_content; > if (obj->obj_flags.extra_flags == ITEM_ILLUMINATE) > world[ch->in_room].light ++; > } try using OBJ_FLAGGED(obj, ITEM_ILLUMINATE) instead of extra_flags = item_illuminate in case you don't have that define... #define OBJ_FLAGGED(obj, flag) (IS_SET((obj)->obj_flags.extra_flags, (flag))) while you're at it, do the same for char_from_room(), but instead use -- instead of ++ _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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