> try using OBJ_FLAGGED(obj, ITEM_ILLUMINATE) instead of extra_flags = > item_illuminate Tha made it look a little better, but in the sense of working, it did not. Any other ideas? in char_to_room(): for (obj = ch->carrying; obj; obj = next_obj) { next_obj = obj->next_content; if (OBJ_FLAGGED(obj, ITEM_ILLUMINATE)) world[ch->in_room].light ++; } Thanks, David Cole -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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