>dummy_mob. Anyone have any thoughts on this? Would this be feasible? >Would it be likely? Maybe I misunderstood what you are trying to say, but I just added to the mob_special_data an mskill array just like players have. You just have to go in and undo a lot of skill checks that return if you are an NPC. I turned most of them into the form of if (IS_NPC(ch)) percent = GET_MSKILL(ch, skill); else percent = GET_SKILL(ch, skill); etc... Then you can make little procs to be called out of fight.c so that they try to use various skills as needed :) --Ziz _________________________________________________________________ Get a speedy connection with MSN Broadband. Join now! http://resourcecenter.msn.com/access/plans/freeactivation.asp -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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