When I looked at medit_disp_menu function in medit.c it said that the HP dice were as follows: Num HP Dice: GET_HIT(mob), Size HP Dice: GET_MANA(mob), and HP Bonus: GET_MOVE(mob). If you stat the mob, the mana, and all that does not equal those said values. So then, whats going on? And why is it getting GET_MANA and all that instead of what Damage does... GET_NDD and GET_SDD? ----snip--- The NDD and SDD is for the damage formula and the hit mana and move is for the hitpoint formula of #d# + #. In DB.c i believe the mana and move are set to a fixed number (this is top of head so i could be mistaken). Im not really sure why they use these values and didnt make up some new ones but thats what is going on with that. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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