Included Files
- #include "sysdep.h"
- #include <stdio.h>
- #include <ctype.h>
- #include <stdarg.h>
- #include <string.h>
- #include <strings.h>
- #include <stdlib.h>
- #include <sys/types.h>
- #include <unistd.h>
- #include <limits.h>
- #include <errno.h>
- #include <crypt.h>
- #include <sys/time.h>
- #include <time.h>
- #include <assert.h>
int ( dump)(struct char_data* ch,void* me,int cmd,char* argument)
int ( pet_shops)(struct char_data* ch,void* me,int cmd,char* argument)
int ( postmaster)(struct char_data* ch,void* me,int cmd,char* argument)
int ( cityguard)(struct char_data* ch,void* me,int cmd,char* argument)
int ( receptionist)(struct char_data* ch,void* me,int cmd,char* argument)
int ( cryogenicist)(struct char_data* ch,void* me,int cmd,char* argument)
int ( guild_guard)(struct char_data* ch,void* me,int cmd,char* argument)
int ( guild)(struct char_data* ch,void* me,int cmd,char* argument)
int ( puff)(struct char_data* ch,void* me,int cmd,char* argument)
int ( fido)(struct char_data* ch,void* me,int cmd,char* argument)
int ( janitor)(struct char_data* ch,void* me,int cmd,char* argument)
int ( mayor)(struct char_data* ch,void* me,int cmd,char* argument)
int ( snake)(struct char_data* ch,void* me,int cmd,char* argument)
int ( thief)(struct char_data* ch,void* me,int cmd,char* argument)
int ( magic_user)(struct char_data* ch,void* me,int cmd,char* argument)
int ( bank)(struct char_data* ch,void* me,int cmd,char* argument)
int ( gen_board)(struct char_data* ch,void* me,int cmd,char* argument)
External Variables
dts_are_dumps
extern int dts_are_dumps
mini_mud
extern int mini_mud
world
extern struct room_data* world
mob_index
extern struct index_data* mob_index
obj_index
extern struct index_data* obj_index
void ASSIGNMOB ( mob_vnum mob, int ( fname)(struct char_data* ch,void* me,int cmd,char* argument) )
void ASSIGNOBJ ( obj_vnum obj, int ( fname)(struct char_data* ch,void* me,int cmd,char* argument) )
void ASSIGNROOM ( room_vnum room, int ( fname)(struct char_data* ch,void* me,int cmd,char* argument) )
void assign_mobiles ( void )
void assign_objects ( void )
void assign_rooms ( void )