Included Files
- #include "sysdep.h"
- #include <stdio.h>
- #include <ctype.h>
- #include <stdarg.h>
- #include <string.h>
- #include <strings.h>
- #include <stdlib.h>
- #include <sys/types.h>
- #include <unistd.h>
- #include <limits.h>
- #include <errno.h>
- #include <crypt.h>
- #include <sys/time.h>
- #include <time.h>
- #include <assert.h>
Preprocessor definitions
#define LEARNED_LEVEL 0
#define MAX_PER_PRAC 1
#define MIN_PER_PRAC 2
#define PRAC_TYPE 3
#define LEARNED( ch )
#define MINGAIN( ch )
#define MAXGAIN( ch )
#define SPLSKL( ch )
#define PET_PRICE( pet )
int ( guild)(struct char_data* ch,void* me,int cmd,char* argument)
int ( dump)(struct char_data* ch,void* me,int cmd,char* argument)
int ( mayor)(struct char_data* ch,void* me,int cmd,char* argument)
int ( snake)(struct char_data* ch,void* me,int cmd,char* argument)
int ( thief)(struct char_data* ch,void* me,int cmd,char* argument)
int ( magic_user)(struct char_data* ch,void* me,int cmd,char* argument)
int ( guild_guard)(struct char_data* ch,void* me,int cmd,char* argument)
int ( puff)(struct char_data* ch,void* me,int cmd,char* argument)
int ( fido)(struct char_data* ch,void* me,int cmd,char* argument)
int ( janitor)(struct char_data* ch,void* me,int cmd,char* argument)
int ( cityguard)(struct char_data* ch,void* me,int cmd,char* argument)
int ( pet_shops)(struct char_data* ch,void* me,int cmd,char* argument)
int ( bank)(struct char_data* ch,void* me,int cmd,char* argument)
int spell_sort_info[200+1]
const char* prac_types[]
External Variables
world
extern struct room_data* world
character_list
extern struct char_data* character_list
descriptor_list
extern struct descriptor_data* descriptor_list
mob_index
extern struct index_data* mob_index
obj_index
extern struct index_data* obj_index
time_info
extern struct time_info_data time_info
spell_info
extern struct spell_info_type spell_info[]
guild_info
extern int guild_info[][3]
prac_params
extern int prac_params[4][4]
int ( bank) ( struct char_data* ch, void* me, int cmd, char* argument )
int ( cityguard) ( struct char_data* ch, void* me, int cmd, char* argument )
int compare_spells ( const void* x, const void* y )
int ( dump) ( struct char_data* ch, void* me, int cmd, char* argument )
int ( fido) ( struct char_data* ch, void* me, int cmd, char* argument )
int ( guild) ( struct char_data* ch, void* me, int cmd, char* argument )
int ( guild_guard) ( struct char_data* ch, void* me, int cmd, char* argument )
const char* how_good ( int percent )
int ( janitor) ( struct char_data* ch, void* me, int cmd, char* argument )
void list_skills ( struct char_data* ch )
int ( magic_user) ( struct char_data* ch, void* me, int cmd, char* argument )
int ( mayor) ( struct char_data* ch, void* me, int cmd, char* argument )
void npc_steal ( struct char_data* ch, struct char_data* victim )
int ( pet_shops) ( struct char_data* ch, void* me, int cmd, char* argument )
int ( puff) ( struct char_data* ch, void* me, int cmd, char* argument )
int ( snake) ( struct char_data* ch, void* me, int cmd, char* argument )
void sort_spells ( void )
int ( thief) ( struct char_data* ch, void* me, int cmd, char* argument )