>> I should clarify. Circle will use *either* binary playerfiles *or* ASCII >> playerfiles. It will not be a configuration option. That'll make the code >> too incredibly complex. I prefer the Binary, both because of easy of use, (one fwrite and it is all there) and the savings on space. writing a converter really isn't that hard. the purgeplay.c contains all the hard file grabbing and saving stuff, you just need to convert the structures between the read and the write. You will still need to write a conversion routine for the ascii file any ways, because if you just insert a new structure over the old one in the file, you are most likely gonna overwrite someone else's character. Masque sirius.nmt.edu 4000 ------------------------------------------------------------------------------- Harvard Law: Under the most rigorously controlled conditions of pressure, temperature, volume, humidity, and other variables, the organism will do as it damn well pleases. DoDGeR@wpi.wpi.edu
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