Re: Question time...

From: Daniel [Trice] Koepke (dkoepke@global.california.com)
Date: 07/09/95


On Sun, 9 Jul 1995, Mark Garringer wrote:

> 
> It is that time again...
> 
> Ok, I do not want PCs outside of 4 XP levels to be able to kill each 
> other in my MUD. Tracking down the kill/murder part was pretty simple. 
> Now, if a PC tries to murder another PC that is less than 4 levels 
> differance it will not allow it.
> 
> However, there are _many_ ways in circle to start combat. Take for 
> example, the warrior skill of kick.
> 
> I added the following code at the begining of the normal fight routine in 
> fight.c
> 
>           if ( (!IS_NPC(vict)) && (GET_LEVEL(ch) - GET_LEVEL(vict)) >= 4) {
>            send_to_char("Player killing is only allowed within 4 levels 
>             of experience.\n\r", ch);
>            return;
>          }
> 
> Now, if I kick a PC outside of that range it gives me the message but 
> combat starts anyway.
> 
> Help?
> 
> --Ziz, NetShamen


	If you put that in start_fighting, it won't work.  I forget the 
name of the procedure where I put mine (I did it so long ago), 


        Respectfully,
        Daniel Koepke <dkoepke@global.california.com>
        NiMUD 2-75alpha is availible, email for more info.
	



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