> actually, this would allow players outside the desired range to fight, but > the person who was too high level would just always cause 0 damage. Probably > not the desired effect... I'd think that the best place to put it is > wherever it is in the code that it checks if the room has the peaceful > flag set. Add something right before that to check the levels and then > return if they're out of range. Just "grep PEACEFUL *.c" to find where it > is. To my knowledge, 2.2 is not equiped with a Peaceful flag. At any rate, I am fairly certian that my MUD is not. --Ziz, NetShamen
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