Re: Question time... (limited pkill)

From: Mark Garringer (zizazat@rmii.com)
Date: 07/09/95


> actually, this would allow players outside the desired range to fight, but
> the person who was too high level would just always cause 0 damage. Probably
> not the desired effect...  I'd think that the best place to put it is 
> wherever it is in the code that it checks if the room has the peaceful
> flag set.  Add something right before that to check the levels and then
> return if they're out of range. Just "grep PEACEFUL *.c" to find where it
> is.

To my knowledge, 2.2 is not equiped with a Peaceful flag.

At any rate, I am fairly certian that my MUD is not.

--Ziz, NetShamen



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