Re: Question time...

From: Mark Garringer (zizazat@rmii.com)
Date: 07/09/95


> you should probably add something to hit(), such as
> if (your_condition_here) {
>   stop_fighting(everybody_concerned);
>   send_to_chars(knock_it_off_message);
>   return;
> }

Ok, well I tried it...

It keeps failing an assert in fight.c at stop_fighting when I try to have 
one PC kill another now.

assert(ch->specials.fighting) or something like that.
*shrug*



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