> you should probably add something to hit(), such as > if (your_condition_here) { > stop_fighting(everybody_concerned); > send_to_chars(knock_it_off_message); > return; > } Ok, well I tried it... It keeps failing an assert in fight.c at stop_fighting when I try to have one PC kill another now. assert(ch->specials.fighting) or something like that. *shrug*
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