Here's a little something that needs correcting. If a player is logged in, (circle bpl8) and another player logs in, enters the first player's name, and then just hits return for the password, both get knocked off. It is because close_socket gets called to close the second player, but in close_socket there is a check to prevent eq duping which makes sure there are no other instances of that player. Since there is, both players are knocked off. While this may seem relatively harmless, imagine some idiot doing that repeatedly (tintin or something) to an imm/god/imp or some player they didn't like. There needs to be a call to close the socket at the password, but one which does not check for other instances. Have fun, though this is one that does need to be fixed before the final release of circle (= Oh, please ignore this if someone has already reported this one. CJD
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