> > Here's a little something that needs correcting. If a player is logged > in, (circle bpl8) and another player logs in, enters the first player's > name, and then just hits return for the password, both get knocked off. > It is because close_socket gets called to close the second player, but in > close_socket there is a check to prevent eq duping which makes sure there > are no other instances of that player. Since there is, both players are > knocked off. While this may seem relatively harmless, imagine some idiot > doing that repeatedly (tintin or something) to an imm/god/imp or some > player they didn't like. There needs to be a call to close the socket at > the password, but one which does not check for other instances. Have > fun, though this is one that does need to be fixed before the final > release of circle (= Oh, please ignore this if someone has already > reported this one. > > CJD > > This is fixed in pl9. :)
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