> It sounds like adding the BYE and LOGOUT commands, if they're not already > added, would be reasonable then; I hadn't considered that players would > want to lose their link on purpose. If this is so, I wonder if it would > be possible to add a command to sever the link temporarily for users who > telnet in. Yup. If a MBBS user telnets in, QUIT will hang their character until they return, and BYE and LOGOFF quit as they should. QUIT quits normally if a user telnets in from out of MBBS, too. I just want to add a command to hang the current session, and program in something to keep the hung user invincible until they return. After, say, 5 minutes, they'll be disconnected. Any ideas out there? :>
This archive was generated by hypermail 2b30 : 12/07/00 PST