On Tue, 18 Jul 1995, Ron Poulton wrote: > Yup. If a MBBS user telnets in, QUIT will hang their character until > they return, and BYE and LOGOFF quit as they should. QUIT quits normally > if a user telnets in from out of MBBS, too. I just want to add a command > to hang the current session, and program in something to keep the hung > user invincible until they return. After, say, 5 minutes, they'll be > disconnected. > > Any ideas out there? :> Replace the code that moves a player to limbo after they've been linkless for so-many minutes or whatever, with some code to extract the character completely from the MUD.. And then in act.informative.c where it shows the rooms, skip any players that don't have a link. Seems like the best way to work with it, IMHO. -- dak@krimson [mud.california.com/140.174.210.5 1234]
This archive was generated by hypermail 2b30 : 12/07/00 PST