> > Yup. If a MBBS user telnets in, QUIT will hang their character until > > they return, and BYE and LOGOFF quit as they should. QUIT quits normally > > if a user telnets in from out of MBBS, too. I just want to add a command > > to hang the current session, and program in something to keep the hung > > user invincible until they return. After, say, 5 minutes, they'll be > > disconnected. > > > > Any ideas out there? :> > > Replace the code that moves a player to limbo after they've been > linkless for so-many minutes or whatever, with some code to extract the > character completely from the MUD.. And then in act.informative.c where > it shows the rooms, skip any players that don't have a link. Seems like > the best way to work with it, IMHO. Okay, the last part I can do. I've been looking for the routine to extract a player from the MUD, though. I had originally thought close_socket did it, but I suspect now it just closes a link. How do I free a player from the MUD?
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