We're looking at changing the player stats and skills rather extensively, and I've been looking at all the *DO*NOT*CHANGE* bits of code. I understand why changing the player data structures could cause problems, but what I need is a clarification of what breaks when you do so. If the only problem is that our player files get nuked, that's one thing - but if the whole shebang is affected, well, ich. Also, if we wish to change MAX_SKILLS, does that break everything? I think this is a FAQ type question, but alas, I've found no FAQ - does one exist? I would write one, but I don't know any of the answers :)
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