> > We're looking at changing the player stats and skills rather extensively, > and I've been looking at all the *DO*NOT*CHANGE* bits of code. I > understand why changing the player data structures could cause problems, > but what I need is a clarification of what breaks when you do so. If the > only problem is that our player files get nuked, that's one thing - but > if the whole shebang is affected, well, ich. Also, if we wish to change > MAX_SKILLS, does that break everything? The places in structs.h that say *DO*NOT*CHANGE* are definitions involved with the char_file_u structure -- i.e., the one used to create playerfiles. So, yes, if you change something that says *DO*NOT*CHANGE* while you have a running MUD, your playerfile will get nuked, but that's all. If you're developing a MUD and don't have a playerfile, and don't care that you're making your playerfile different from standard Circle format, then by all means change everything to your heart's content. Jeremy
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