If typing QUIT is causing MajorBBS' (?) Telnet to exit instead of logging out of the mud, then that sounds like something you'll have to change with the MBBS telnet program, not CircleMUD. Apparently its intercepting all commands before passing them to the mud.. you could try adding a command mode like unix telnet has, i.e., user presses ^] to get to the telnet> prompt and enter commands, otherwise everything goes to the host. Although the 'logout' command should do the trick. Also, you have to consider if you really want linkless players to be invisible to all but level 34 (LVL_IMPL I assume). This can lead to abuse and semi-cheating by players, dropping link at the first sign of danger (this is especially relevant on a PK mud). My policy is, if you drop link, yer screwed. You'll flee if you're hit when linkless, but that's it. (I think 3.0bpl8 has it set so that linkless players who are attacked get teleported to a safe void until they reconnect. I don't like that, personally.) But, if you decide to set linkless invisible to all but LVL_IMPL, I'd put it in the CAN_SEE macro somewhere. Hope this helps.
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