I've coded in a few spec procs and have been noticing a few problems with them. First, ok, here's the code for one of 'em... SPECIAL(spec_evil_cleric) { CHAR_DATA *victim; CHAR_DATA *v_next; if (!FIGHTING(ch)) return FALSE; for (victim = world[ch->in_room].people; victim; victim = victim->next_in_room) { v_next = victim->next_in_room; if ( FIGHTING(victim) == ch && number(0,2) == 0 ) break; } if ( victim == NULL ) return FALSE; for ( ;; ) { int min_level; switch (number(0,7)) { case 0: min_level = 0; cast_spell(ch, victim, NULL, SPELL_CURSE); break; case 1: min_level = 3; cast_spell(ch, victim, NULL, SPELL_WEAKEN); break; case 2: min_level = 6; cast_spell(ch, victim, NULL, SPELL_CHILL_TOUCH); break; case 3: min_level = 9; cast_spell(ch, victim, NULL, SPELL_BLINDNESS); break; case 4: min_level = 12; cast_spell(ch, victim, NULL, SPELL_POISON); break; case 5: min_level = 15; cast_spell(ch, victim, NULL, SPELL_ENERGY_DRAIN); break; case 6: min_level = 18; cast_spell(ch, victim, NULL, SPELL_HARM); break; case 7: min_level = 21; cast_spell(ch, victim, NULL, SPELL_TELEPORT); break; default: min_level = 24; cast_spell(ch, victim, NULL, SPELL_WORD_OF_RECALL); break; } if ( GET_LEVEL(ch) >= min_level ) break; } return TRUE; } Now, the problem I'm getting is this: Say a player goes into the room.... Mob is non aggro. The player then tries to look at the mob. Instead of a description they get Ok. and whatever they do for a few turns they get Ok. Finally they attack it... and nonte of the the mob's spells, say like teleport and word of recall do nothing... it'll say "<mob> looks at you and utters the words, 'word of recall' and nothing will happen. Help someone? :)
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