> > > I've coded in a few spec procs and have been noticing a few problems with > them. > > First, ok, here's the code for one of 'em... > > SPECIAL(spec_evil_cleric) > { > CHAR_DATA *victim; > CHAR_DATA *v_next; > right about here add the line: if(cmd) return FALSE; > if (!FIGHTING(ch)) > return FALSE; > > for (victim = world[ch->in_room].people; victim; victim = victim->next_in_room) > { Ya do this so the special doesn't try to respond to all of the user's commands. -Todd
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