Another way you could do these type of objs is to create an object pulse and an objact.c ..etc This way objs could actually act independant of there owners, and not require commands by users to activate them.. One of the coders on my mud came up with this idea.. I have been tinkering with it a bit and it seems quite fesiable. Only problem is that the objact.c will have to go through all objs to search for flags such as mobact does, unless you set up a list of obj vnums that have these flags in the code...which would make it more efficient...I feel. The idea for this code came from wanting to make a sword of senseless attack which when wielded would cause the wielder to attack any mob over lvl 20 that he/she comes in contact with. Once this type of objact.c code is in and combined with the special code...The things that objs could do are basically limitless. Hell You could even have objs talking and telling players what to do.. and forcing them to do it:) Whats everyone think about this. I haven't imped it totally yet..so it is still in the development stage... But, It seems like the only way to go for advanced obj specials Gargamel..Imp of Phoenix Mud(sirius.nmt.edu 4000)
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