On Thu, 20 Jul 1995, Phoenix Project Team Leader wrote: > Another way you could do these type of objs is to create an > object pulse and an objact.c ..etc This way objs could actually > act independant of there owners, and not require commands by > users to activate them.. One of the coders on my mud came up with > this idea.. I have been tinkering with it a bit and it seems quite > fesiable. Only problem is that the objact.c will have to go through > all objs to search for flags such as mobact does, unless you set > up a list of obj vnums that have these flags in the code...which would > make it more efficient...I feel. The idea for this code came from > wanting to make a sword of senseless attack which when wielded would > cause the wielder to attack any mob over lvl 20 that he/she comes > in contact with. Once this type of objact.c code is in and combined > with the special code...The things that objs could do are basically > limitless. Hell You could even have objs talking and telling players > what to do.. and forcing them to do it:) Whats everyone think about > this. I haven't imped it totally yet..so it is still in the development > stage... But, It seems like the only way to go for advanced obj specials > > Gargamel..Imp of Phoenix Mud(sirius.nmt.edu 4000) > That sounds like a great idea... though you could even go whole hog and have both methods, for different effects. Independent objects, and weapons with spells that go off when you hit ;) Thanks for the idea! Graham Gilmore
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