[SNIP] > hmmm, what happens if you make sure that you empty the corpse first? eg=20 > (pseudocode of course) > if (!gold_in_corpse && !eq_in_corpse) > make_leather_underwear_from_corpse; > I would assume that the gold and eq are 'in' the corpse, and you are=20 > destroying the corpse without moving its contents... HE he.. Leather-underwear seems like cool, thing.. :) Any idea how AC-apply it has? When I do the transformation, I put all its contents on the ground. for(object = corpse->contents; object != NULL; object = object->nextcontent) obj_to_room(object, corpse->in_room); Something like that. But the big crash is when the mob has gold coins when I slay him/her/it(?). The corpse -> boots or whatever works just fine. I made a lovely pair of gloves made out of fido. :) Then I killed the cityguard that has gold coins, CRASH! When I debugged it + core, the debugger said it crashes at GET_GOLD(ch) (the cointransfer from mob to obj). I guess I have a few hours of fun ahead of me.. NOT! :) Ziggur @ BlueMage douglas.cse.hks.se 4000
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