On Wed, 26 Jul 1995, Edward Almasy wrote: > Phil Priston writes: > > To be honest the thought of giving players ascii maps in that much > > detail is pretty horrifying... any ascii map you put in the game > > should be incredibly vague, or whats the point in adventuring! > > *shrug* > > That's true if you *give* them the map, but if you *sell* them the > map (for a sum relative to the accuracy, detail, and danger of the > area described) and limit the number of copies, then... > > When I said that, I did not mean maps of every wilderness or mountainous area in your game. I was thinking of the city maps and such! It is easier to remove a few secret store rooms than it is to draw up a street/shop map for every city you have. Especially in the mud I work for, which has 10+ cities, all over 500 rooms each...
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