Re: circle mud - code submission (fwd)

From: Mark Redshaw(midnight) (midnight@buffnet.net)
Date: 08/21/95


 eliza system
ok um is this an intrigated part of mud
or a spec proc
or mobprog?
and is it easily installed
cuz I would be interested in this


On Mon, 21 Aug 1995, Christopher Busch wrote:

> On Tue, 22 Aug 1995, NITRO wrote:
> > 
> > Hullo Chris,
> >  
> > Saw ur mail to the circle mailist.
> > Although it would be nice to be able to talk to NPCs, it still must
> > serve a purpose. Unless you are about to enter into the field of AI
> 
>   I liked the play of the Ultima series.  The NPCs could give you clues 
> about the area you were in.  It is quite silly that NPCs say nothing when 
> talked to.  
> 
> 
> > and expert system, it is very hard to predict what players will tell
> > or ask NPCs. Of course expletives
> 
> You would design the NPC talk database around keywords.  That is how 
> Ultima did it (although this is not necessary to do so with my system).  
> 
> 
> > ened out using a database
> > of vulgarities, but how about the different style of speech and all
> > the abbreviations mudders used when they gossip through the b
> > andwidth?
> 
> Quite irrevelant.  It would become part of the game to learn the 
> information that the NPCs have.
> 
> > It will be a huge database and 
> > herently, the whole system is going
> > to slow down tremendously.
> 
> I dont think so.  The point of the database would be to give clues and 
> game hints.  Not to be a full blown person in RL.  Other people are 
> better at that!
> 
> > But why not post ur codes in C++ ? I am sure many will welcome the
> > expansion possibility of C++ codes and OO.  
> 
> My eliza system (which is called chat) has been publicly available for 
> some years now.  You can check it out at http://www.d.umn.edu/~cbusch/
> 
> > Nitro
> 
> If anything else, it could be an optional addition to CircleMUD.  Through 
> the use of #ifdef's.
> 
> 
> 
> 
> --
> Christopher G Busch                          "Avoid computer viruses,
> cbusch@ub.d.umn.edu                             practice safe hex."
> http://www.d.umn.edu/~cbusch/ 
> Working on http://www.d.umn.edu/~cehspsa/
> 



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