> > eliza system > ok um is this an intrigated part of mud > or a spec proc > or mobprog? > and is it easily installed > cuz I would be interested in this I am interested too :) > > I liked the play of the Ultima series. The NPCs could give you clues > > about the area you were in. It is quite silly that NPCs say nothing when > > talked to. > > > > > > > and expert system, it is very hard to predict what players will tell > > > or ask NPCs. Of course expletives > > > > You would design the NPC talk database around keywords. That is how > > Ultima did it (although this is not necessary to do so with my system). > > > > > > > ened out using a database > > > of vulgarities, but how about the different style of speech and all > > > the abbreviations mudders used when they gossip through the b > > > andwidth? > > > > Quite irrevelant. It would become part of the game to learn the > > information that the NPCs have. > > > > > It will be a huge database and > > > herently, the whole system is going > > > to slow down tremendously. > > > > I dont think so. The point of the database would be to give clues and > > game hints. Not to be a full blown person in RL. Other people are > > better at that! > > > > > But why not post ur codes in C++ ? I am sure many will welcome the > > > expansion possibility of C++ codes and OO. > > > > My eliza system (which is called chat) has been publicly available for > > some years now. You can check it out at http://www.d.umn.edu/~cbusch/ > > > > > Nitro > > > > If anything else, it could be an optional addition to CircleMUD. Through > > the use of #ifdef's. > > > > > > > > > > -- > > Christopher G Busch "Avoid computer viruses, > > cbusch@ub.d.umn.edu practice safe hex." > > http://www.d.umn.edu/~cbusch/ > > Working on http://www.d.umn.edu/~cehspsa/ > > >
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