-----Original Message----- From: Daniel Koepke <dkoepke@CALIFORNIA.COM> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Friday, October 17, 1997 11:15 PM Subject: Re: bpl12 Suggestion (corpse rot) >On Fri, 17 Oct 1997, John Evans wrote: > >-+Here's something that I just thought of for Jeremy to add to his todo list: >-+ >-+When a corpse rots do the following: >-+If a mob corpse: extract all the contents of the corpse. >-+If a player corpse: Dump all contents to the ground. >-+ >-+It's awful annoying to walk into a room and get spammed off by 20 suits >-+of leather armor (6 slots * 20 suits = 120 objs.) Of course, obj stacking >-+helps this problem, but cleaning up after the corpses is a good solution >-+as well. >I don't know about that. Perhaps give each item from the mob's >corpse a timer so it will expire a little after the corpse does; >but don't do it right as the corpse rots. Newbies often don't >realize the ability to "get" from a corpse until a bit after >they've explored. Remember the first time you did a "get all >corpse"? It seemed like a strange concept to be getting objects >FROM a corpse as if it were a container. ------------------------------------------------------ I'm just thinking..., a much easier way, but still accomplishing the task in the end, when the corpse rots, check to see if there are already X number there (uhh, maybe 3, or 5), and if there are already a pile, don't load any more. ------------------------------------------------------ Rob Baumstark: shirak@connect.ab.ca cst0656@nait.ab.ca Forsaken Realms: telnet://drewl.v-wave.com:4000 ------------------------------------------------------ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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