I think it's rather unrealistic to leave the gate of a city and walk perhaps 10 or 15 rooms through "wilderness" that's nothing more than a path of strung-together rooms. For that reason, I've decided to try to make an ascii worldmap, which would show all rooms except for those in zones. Several of my gods have jumped right onto this project, and one has actually created a worldmap consisting of a whopping FOUR MILLION ascii chars. Yes, that's right, 4 million. Theoretically, this should allow for 4 million rooms, plus the rooms in zones. I'd like to have it so the rooms don't "exist" unless there's someone IN them, so it's beyond vnums. I'd use the basic sectortypes to set movement usages, etc. I've seen this system implemented on several muds, however the imps are either not willing to discuss even the most basic concept of how they did it, or they're just rude to me in general (the "hahaha our code is so great, you'll never figure it out" routine). I like to think I'm not a BAD coder...I just have no idea where to start with this. :P +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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