>Secondly, has anyone developed a round-time based command system, like that >of GemStine III and Dragonrealms? >Like if you don't want your players abusing a command like 'steal' by simply >spamming it, you put a round-time on it, which is the number of seconds it >takes before you can execute the command again. Obviously, as you get better >in the skill your round-time for that skill-command decreases. Do players >mind this? Check out wait states. Look in the bash command for an example of how to use them. Angelfire for your free web-based e-mail. http://www.angelfire.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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