struct dam_weapon_type | |
{ | |
const char* to_room; | |
const char* to_char; | |
const char* to_victim; | |
} |
Visible in: | fight.c | |
handler.c | ||
Used in: | extract_char_final() | handler.c |
perform_violence() | fight.c | |
set_fighting() | fight.c | |
stop_fighting() | fight.c |
Visible in: | fight.c | |
Used in: | perform_violence() | fight.c |
stop_fighting() | fight.c |
Visible in: | act.wizard.c | |
fight.c | ||
Used in: | dam_message() | fight.c |
do_stat_character() | act.wizard.c |
Defined in: | db.c |
world
extern struct room_data* world
Defined in: | db.c |
fight_messages
extern struct message_list fight_messages[60]
Defined in: | db.c |
object_list
extern struct obj_data* object_list
Defined in: | db.c |
pk_allowed
extern int pk_allowed
Defined in: | config.c |
max_exp_gain
extern int max_exp_gain
Defined in: | config.c |
max_exp_loss
extern int max_exp_loss
Defined in: | config.c |
max_npc_corpse_time
extern int max_npc_corpse_time
Defined in: | config.c |
max_pc_corpse_time
extern int max_pc_corpse_time
Defined in: | config.c |
Prototyped in: | fight.c | |
Calls: | act() | comm.c |
affect_from_char() | handler.c | |
affected_by_spell() | handler.c | |
Called by: | damage() | fight.c |
do_visible() | act.other.c | |
perform_immort_vis() | act.wizard.c |
Prototyped in: | fight.c | |
Called by: | perform_group_gain() | fight.c |
solo_gain() | fight.c |
Prototyped in: | fight.c | |
Calls: | mudlog() | utils.c |
send_to_char() | comm.c | |
sprintf() | ||
Called by: | damage() | fight.c |
do_hit() | act.offensive.c | |
set_fighting() | fight.c | |
References Variables: | world | db.c |
Prototyped in: | fight.c | |
Calls: | MAX() | utils.c |
Called by: | do_kick() | act.offensive.c |
do_score() | act.informative.c | |
hit() | fight.c | |
spell_identify() | spells.c | |
References Variables: | dex_app | constants.c |
Prototyped in: | fight.c | |
Calls: | act() | comm.c |
basic_mud_log() | utils.c | |
replace_string() | fight.c | |
send_to_char() | comm.c | |
Called by: | damage() | fight.c |
References Variables: | attack_hit_text | fight.c |
dummy_mob | db.c |
Prototyped in: | fight.c | |
Calls: | act() | comm.c |
send_to_room() | comm.c | |
Called by: | do_simple_move() | act.movement.c |
raw_kill() | fight.c | |
References Variables: | world | db.c |
Prototyped in: | fight.c | |
Calls: | gain_exp() | limits.c |
raw_kill() | fight.c | |
Called by: | damage() | fight.c |
do_quit() | act.other.c |
Prototyped in: | fight.c | |
Calls: | MAX() | utils.c |
MIN() | utils.c | |
perform_group_gain() | fight.c | |
Called by: | damage() | fight.c |
References Variables: | max_exp_loss | config.c |
Prototyped in: | fight.c | |
Calls: | basic_mud_log() | utils.c |
fread_action() | act.social.c | |
__errno_location(), abort(), calloc(), exit(), fclose(), feof(), fgets(), fopen(), perror(), sscanf(), strerror() | ||
Called by: | boot_db() | db.c |
References Variables: | fight_messages | db.c |
Prototyped in: | fight.c | |
Calls: | create_money() | handler.c |
create_obj() | db.c | |
obj_to_obj() | handler.c | |
obj_to_room() | handler.c | |
object_list_new_owner() | handler.c | |
str_dup() | utils.c | |
unequip_char() | handler.c | |
sprintf() | ||
Called by: | raw_kill() | fight.c |
References Variables: | buf2 | db.c |
max_npc_corpse_time | config.c | |
max_pc_corpse_time | config.c |
Prototyped in: | fight.c | |
Calls: | MAX() | utils.c |
MIN() | utils.c | |
change_alignment() | fight.c | |
gain_exp() | limits.c | |
send_to_char() | comm.c | |
sprintf() | ||
Called by: | group_gain() | fight.c |
References Variables: | buf2 | db.c |
max_exp_gain | config.c |
Prototyped in: | fight.c | |
Calls: | act() | comm.c |
hit() | fight.c | |
send_to_char() | comm.c | |
stop_fighting() | fight.c | |
Called by: | heartbeat() | comm.c |
References Variables: | combat_list | fight.c |
mob_index | db.c | |
next_combat_list | fight.c |
Prototyped in: | fight.c | |
Calls: | affect_remove() | handler.c |
death_cry() | fight.c | |
extract_char() | handler.c | |
make_corpse() | fight.c | |
stop_fighting() | fight.c | |
Called by: | die() | fight.c |
do_kill() | act.offensive.c |
Prototyped in: | fight.c | |
Called by: | dam_message() | fight.c |
Prototyped in: | handler.h | |
Calls: | affect_from_char() | handler.c |
check_killer() | fight.c | |
core_dump_real() | utils.c | |
Called by: | damage() | fight.c |
do_npc_rescue() | castle.c | |
do_rescue() | act.offensive.c | |
References Variables: | combat_list | fight.c |
pk_allowed | config.c |
Prototyped in: | handler.h | |
Calls: | act() | comm.c |
basic_mud_log() | utils.c | |
dice() | utils.c | |
send_to_char() | comm.c | |
Called by: | damage() | fight.c |
do_cast() | spell_parser.c | |
References Variables: | dummy_mob | db.c |
fight_messages | db.c |
Prototyped in: | fight.c | |
Calls: | MAX() | utils.c |
MIN() | utils.c | |
change_alignment() | fight.c | |
gain_exp() | limits.c | |
send_to_char() | comm.c | |
sprintf() | ||
Called by: | damage() | fight.c |
References Variables: | buf2 | db.c |
max_exp_gain | config.c |
Prototyped in: | utils.h | |
Called by: | damage() | fight.c |
do_restore() | act.wizard.c | |
mag_points() | magic.c | |
point_update() | limits.c | |
stop_fighting() | fight.c |